void
glTextureBufferExt(
- int texture,
- int target,
- int internalformat,
- int buffer,
)
GLAPI void APIENTRY glTextureBufferEXT (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer)
Implementation
void glTextureBufferExt(
int texture,
int target,
int internalformat,
int buffer,
) {
final glTextureBufferExtAsFunction = _glTextureBufferExt
.cast<
NativeFunction<
Void Function(
Uint32 texture,
Uint32 target,
Uint32 internalformat,
Uint32 buffer,
)
>
>()
.asFunction<
void Function(int texture, int target, int internalformat, int buffer)
>();
return glTextureBufferExtAsFunction(texture, target, internalformat, buffer);
}