glRenderbufferStorageMultisample function opengl_glext

void glRenderbufferStorageMultisample(
  1. int target,
  2. int samples,
  3. int internalformat,
  4. int width,
  5. int height,
)
GLAPI void APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)

Implementation

void glRenderbufferStorageMultisample(
  int target,
  int samples,
  int internalformat,
  int width,
  int height,
) {
  final glRenderbufferStorageMultisampleAsFunction =
      _glRenderbufferStorageMultisample
          .cast<
            NativeFunction<
              Void Function(
                Uint32 target,
                Uint32 samples,
                Uint32 internalformat,
                Uint32 width,
                Uint32 height,
              )
            >
          >()
          .asFunction<
            void Function(
              int target,
              int samples,
              int internalformat,
              int width,
              int height,
            )
          >();
  return glRenderbufferStorageMultisampleAsFunction(
    target,
    samples,
    internalformat,
    width,
    height,
  );
}