glTextureStorage3D function opengl_glext

void glTextureStorage3D(
  1. int texture,
  2. int levels,
  3. int internalformat,
  4. int width,
  5. int height,
  6. int depth,
)
GLAPI void APIENTRY glTextureStorage3D (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)

Implementation

void glTextureStorage3D(
  int texture,
  int levels,
  int internalformat,
  int width,
  int height,
  int depth,
) {
  final glTextureStorage3DAsFunction = _glTextureStorage3D
      .cast<
        NativeFunction<
          Void Function(
            Uint32 texture,
            Uint32 levels,
            Uint32 internalformat,
            Uint32 width,
            Uint32 height,
            Uint32 depth,
          )
        >
      >()
      .asFunction<
        void Function(
          int texture,
          int levels,
          int internalformat,
          int width,
          int height,
          int depth,
        )
      >();
  return glTextureStorage3DAsFunction(
    texture,
    levels,
    internalformat,
    width,
    height,
    depth,
  );
}