glFramebufferTexture3D function opengl_glext

void glFramebufferTexture3D(
  1. int target,
  2. int attachment,
  3. int textarget,
  4. int texture,
  5. int level,
  6. int zoffset,
)
GLAPI void APIENTRY glFramebufferTexture3D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)

Implementation

void glFramebufferTexture3D(
  int target,
  int attachment,
  int textarget,
  int texture,
  int level,
  int zoffset,
) {
  final glFramebufferTexture3DAsFunction = _glFramebufferTexture3D
      .cast<
        NativeFunction<
          Void Function(
            Uint32 target,
            Uint32 attachment,
            Uint32 textarget,
            Uint32 texture,
            Int32 level,
            Int32 zoffset,
          )
        >
      >()
      .asFunction<
        void Function(
          int target,
          int attachment,
          int textarget,
          int texture,
          int level,
          int zoffset,
        )
      >();
  return glFramebufferTexture3DAsFunction(
    target,
    attachment,
    textarget,
    texture,
    level,
    zoffset,
  );
}