glTextureParameteriv function opengl_glext

void glTextureParameteriv(
  1. int texture,
  2. int pname,
  3. Pointer<Int32> param
)
GLAPI void APIENTRY glTextureParameteriv (GLuint texture, GLenum pname, const GLint *param)

Implementation

void glTextureParameteriv(int texture, int pname, Pointer<Int32> param) {
  final glTextureParameterivAsFunction = _glTextureParameteriv
      .cast<
        NativeFunction<
          Void Function(Uint32 texture, Uint32 pname, Pointer<Int32> param)
        >
      >()
      .asFunction<
        void Function(int texture, int pname, Pointer<Int32> param)
      >();
  return glTextureParameterivAsFunction(texture, pname, param);
}