GLAPI void APIENTRY glFlushMappedBufferRangeAPPLE (GLenum target, GLintptr offset, GLsizeiptr size)
Implementation
void glFlushMappedBufferRangeApple(
int target,
Pointer<NativeType> offset,
Pointer<Uint32> size,
) {
final glFlushMappedBufferRangeAppleAsFunction = _glFlushMappedBufferRangeApple
.cast<
NativeFunction<
Void Function(
Uint32 target,
Pointer<NativeType> offset,
Pointer<Uint32> size,
)
>
>()
.asFunction<
void Function(
int target,
Pointer<NativeType> offset,
Pointer<Uint32> size,
)
>();
return glFlushMappedBufferRangeAppleAsFunction(target, offset, size);
}