glFlushMappedBufferRangeApple function opengl_glext

void glFlushMappedBufferRangeApple(
  1. int target,
  2. Pointer<NativeType> offset,
  3. Pointer<Uint32> size
)
GLAPI void APIENTRY glFlushMappedBufferRangeAPPLE (GLenum target, GLintptr offset, GLsizeiptr size)

Implementation

void glFlushMappedBufferRangeApple(
  int target,
  Pointer<NativeType> offset,
  Pointer<Uint32> size,
) {
  final glFlushMappedBufferRangeAppleAsFunction = _glFlushMappedBufferRangeApple
      .cast<
        NativeFunction<
          Void Function(
            Uint32 target,
            Pointer<NativeType> offset,
            Pointer<Uint32> size,
          )
        >
      >()
      .asFunction<
        void Function(
          int target,
          Pointer<NativeType> offset,
          Pointer<Uint32> size,
        )
      >();
  return glFlushMappedBufferRangeAppleAsFunction(target, offset, size);
}