glBindBufferBase function opengl_glext
GLAPI void APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer)
Implementation
void glBindBufferBase(int target, int index, int buffer) {
final glBindBufferBaseAsFunction = _glBindBufferBase
.cast<
NativeFunction<
Void Function(Uint32 target, Uint32 index, Uint32 buffer)
>
>()
.asFunction<void Function(int target, int index, int buffer)>();
return glBindBufferBaseAsFunction(target, index, buffer);
}