glBindBufferBase function opengl_glext

void glBindBufferBase(
  1. int target,
  2. int index,
  3. int buffer
)
GLAPI void APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer)

Implementation

void glBindBufferBase(int target, int index, int buffer) {
  final glBindBufferBaseAsFunction = _glBindBufferBase
      .cast<
        NativeFunction<
          Void Function(Uint32 target, Uint32 index, Uint32 buffer)
        >
      >()
      .asFunction<void Function(int target, int index, int buffer)>();
  return glBindBufferBaseAsFunction(target, index, buffer);
}