glVertexAttrib4d function opengl_glext

void glVertexAttrib4d(
  1. int index,
  2. double x,
  3. double y,
  4. double z,
  5. double w,
)
GLAPI void APIENTRY glVertexAttrib4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)

Implementation

void glVertexAttrib4d(int index, double x, double y, double z, double w) {
  final glVertexAttrib4dAsFunction = _glVertexAttrib4d
      .cast<
        NativeFunction<
          Void Function(Uint32 index, Double x, Double y, Double z, Double w)
        >
      >()
      .asFunction<
        void Function(int index, double x, double y, double z, double w)
      >();
  return glVertexAttrib4dAsFunction(index, x, y, z, w);
}