glEnableVertexArrayAttrib function opengl_glext

void glEnableVertexArrayAttrib(
  1. int vaobj,
  2. int index
)
GLAPI void APIENTRY glEnableVertexArrayAttrib (GLuint vaobj, GLuint index)

Implementation

void glEnableVertexArrayAttrib(int vaobj, int index) {
  final glEnableVertexArrayAttribAsFunction = _glEnableVertexArrayAttrib
      .cast<NativeFunction<Void Function(Uint32 vaobj, Uint32 index)>>()
      .asFunction<void Function(int vaobj, int index)>();
  return glEnableVertexArrayAttribAsFunction(vaobj, index);
}