glMultiDrawElementsIndirect function opengl_glext
void
glMultiDrawElementsIndirect()
GLAPI void APIENTRY glMultiDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride)
Implementation
void glMultiDrawElementsIndirect(
int mode,
int type,
Pointer<NativeType> indirect,
int drawcount,
int stride,
) {
final glMultiDrawElementsIndirectAsFunction = _glMultiDrawElementsIndirect
.cast<
NativeFunction<
Void Function(
Uint32 mode,
Uint32 type,
Pointer<NativeType> indirect,
Uint32 drawcount,
Uint32 stride,
)
>
>()
.asFunction<
void Function(
int mode,
int type,
Pointer<NativeType> indirect,
int drawcount,
int stride,
)
>();
return glMultiDrawElementsIndirectAsFunction(
mode,
type,
indirect,
drawcount,
stride,
);
}