glMultiDrawElementsIndirect function opengl_glext

void glMultiDrawElementsIndirect(
  1. int mode,
  2. int type,
  3. Pointer<NativeType> indirect,
  4. int drawcount,
  5. int stride,
)
GLAPI void APIENTRY glMultiDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride)

Implementation

void glMultiDrawElementsIndirect(
  int mode,
  int type,
  Pointer<NativeType> indirect,
  int drawcount,
  int stride,
) {
  final glMultiDrawElementsIndirectAsFunction = _glMultiDrawElementsIndirect
      .cast<
        NativeFunction<
          Void Function(
            Uint32 mode,
            Uint32 type,
            Pointer<NativeType> indirect,
            Uint32 drawcount,
            Uint32 stride,
          )
        >
      >()
      .asFunction<
        void Function(
          int mode,
          int type,
          Pointer<NativeType> indirect,
          int drawcount,
          int stride,
        )
      >();
  return glMultiDrawElementsIndirectAsFunction(
    mode,
    type,
    indirect,
    drawcount,
    stride,
  );
}