glVertexAttrib4Nub function opengl_glext

void glVertexAttrib4Nub(
  1. int index,
  2. int x,
  3. int y,
  4. int z,
  5. int w,
)
GLAPI void APIENTRY glVertexAttrib4Nub (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)

Implementation

void glVertexAttrib4Nub(int index, int x, int y, int z, int w) {
  final glVertexAttrib4NubAsFunction = _glVertexAttrib4Nub
      .cast<
        NativeFunction<
          Void Function(Uint32 index, Uint8 x, Uint8 y, Uint8 z, Uint8 w)
        >
      >()
      .asFunction<void Function(int index, int x, int y, int z, int w)>();
  return glVertexAttrib4NubAsFunction(index, x, y, z, w);
}