glVertexStream4sAti function opengl_glext

void glVertexStream4sAti(
  1. int stream,
  2. int x,
  3. int y,
  4. int z,
  5. int w,
)
GLAPI void APIENTRY glVertexStream4sATI (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w)

Implementation

void glVertexStream4sAti(int stream, int x, int y, int z, int w) {
  final glVertexStream4sAtiAsFunction = _glVertexStream4sAti
      .cast<
        NativeFunction<
          Void Function(Uint32 stream, Int16 x, Int16 y, Int16 z, Int16 w)
        >
      >()
      .asFunction<void Function(int stream, int x, int y, int z, int w)>();
  return glVertexStream4sAtiAsFunction(stream, x, y, z, w);
}