void
glUniformBlockBinding(
- int program,
- int uniformBlockIndex,
- int uniformBlockBinding
)
GLAPI void APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
Implementation
void glUniformBlockBinding(
int program,
int uniformBlockIndex,
int uniformBlockBinding,
) {
final glUniformBlockBindingAsFunction = _glUniformBlockBinding
.cast<
NativeFunction<
Void Function(
Uint32 program,
Uint32 uniformBlockIndex,
Uint32 uniformBlockBinding,
)
>
>()
.asFunction<
void Function(
int program,
int uniformBlockIndex,
int uniformBlockBinding,
)
>();
return glUniformBlockBindingAsFunction(
program,
uniformBlockIndex,
uniformBlockBinding,
);
}