GLAPI void APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
Implementation
void glUniformMatrix4x3fv(
int location,
int count,
int transpose,
Pointer<Float> value,
) {
final glUniformMatrix4x3fvAsFunction = _glUniformMatrix4x3fv
.cast<
NativeFunction<
Void Function(
Int32 location,
Uint32 count,
Int32 transpose,
Pointer<Float> value,
)
>
>()
.asFunction<
void Function(
int location,
int count,
int transpose,
Pointer<Float> value,
)
>();
return glUniformMatrix4x3fvAsFunction(location, count, transpose, value);
}