glBindTextures function opengl_glext

void glBindTextures(
  1. int first,
  2. int count,
  3. Pointer<Uint32> textures
)
GLAPI void APIENTRY glBindTextures (GLuint first, GLsizei count, const GLuint *textures)

Implementation

void glBindTextures(int first, int count, Pointer<Uint32> textures) {
  final glBindTexturesAsFunction = _glBindTextures
      .cast<
        NativeFunction<
          Void Function(Uint32 first, Uint32 count, Pointer<Uint32> textures)
        >
      >()
      .asFunction<
        void Function(int first, int count, Pointer<Uint32> textures)
      >();
  return glBindTexturesAsFunction(first, count, textures);
}