glBindTextures function opengl_glext
GLAPI void APIENTRY glBindTextures (GLuint first, GLsizei count, const GLuint *textures)
Implementation
void glBindTextures(int first, int count, Pointer<Uint32> textures) {
final glBindTexturesAsFunction = _glBindTextures
.cast<
NativeFunction<
Void Function(Uint32 first, Uint32 count, Pointer<Uint32> textures)
>
>()
.asFunction<
void Function(int first, int count, Pointer<Uint32> textures)
>();
return glBindTexturesAsFunction(first, count, textures);
}