glCoverStrokePathInstancedNv function opengl_glext

void glCoverStrokePathInstancedNv(
  1. int numPaths,
  2. int pathNameType,
  3. Pointer<NativeType> paths,
  4. int pathBase,
  5. int coverMode,
  6. int transformType,
  7. Pointer<Float> transformValues,
)
GLAPI void APIENTRY glCoverStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues)

Implementation

void glCoverStrokePathInstancedNv(
  int numPaths,
  int pathNameType,
  Pointer<NativeType> paths,
  int pathBase,
  int coverMode,
  int transformType,
  Pointer<Float> transformValues,
) {
  final glCoverStrokePathInstancedNvAsFunction = _glCoverStrokePathInstancedNv
      .cast<
        NativeFunction<
          Void Function(
            Uint32 numPaths,
            Uint32 pathNameType,
            Pointer<NativeType> paths,
            Uint32 pathBase,
            Uint32 coverMode,
            Uint32 transformType,
            Pointer<Float> transformValues,
          )
        >
      >()
      .asFunction<
        void Function(
          int numPaths,
          int pathNameType,
          Pointer<NativeType> paths,
          int pathBase,
          int coverMode,
          int transformType,
          Pointer<Float> transformValues,
        )
      >();
  return glCoverStrokePathInstancedNvAsFunction(
    numPaths,
    pathNameType,
    paths,
    pathBase,
    coverMode,
    transformType,
    transformValues,
  );
}