glDrawElementArrayApple function opengl_glext

void glDrawElementArrayApple(
  1. int mode,
  2. int first,
  3. int count
)
GLAPI void APIENTRY glDrawElementArrayAPPLE (GLenum mode, GLint first, GLsizei count)

Implementation

void glDrawElementArrayApple(int mode, int first, int count) {
  final glDrawElementArrayAppleAsFunction = _glDrawElementArrayApple
      .cast<
        NativeFunction<Void Function(Uint32 mode, Int32 first, Uint32 count)>
      >()
      .asFunction<void Function(int mode, int first, int count)>();
  return glDrawElementArrayAppleAsFunction(mode, first, count);
}