glGetProgramResourceName function opengl_glext
void
glGetProgramResourceName()
GLAPI void APIENTRY glGetProgramResourceName (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name)
Implementation
void glGetProgramResourceName(
int program,
int programInterface,
int index,
int bufSize,
Pointer<Uint32> length,
Pointer<Int8> name,
) {
final glGetProgramResourceNameAsFunction = _glGetProgramResourceName
.cast<
NativeFunction<
Void Function(
Uint32 program,
Uint32 programInterface,
Uint32 index,
Uint32 bufSize,
Pointer<Uint32> length,
Pointer<Int8> name,
)
>
>()
.asFunction<
void Function(
int program,
int programInterface,
int index,
int bufSize,
Pointer<Uint32> length,
Pointer<Int8> name,
)
>();
return glGetProgramResourceNameAsFunction(
program,
programInterface,
index,
bufSize,
length,
name,
);
}