glTextureImage3DMultisampleCoverageNv function opengl_glext
void
glTextureImage3DMultisampleCoverageNv()
GLAPI void APIENTRY glTextureImage3DMultisampleCoverageNV (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations)
Implementation
void glTextureImage3DMultisampleCoverageNv(
int texture,
int target,
int coverageSamples,
int colorSamples,
int internalFormat,
int width,
int height,
int depth,
int fixedSampleLocations,
) {
final glTextureImage3DMultisampleCoverageNvAsFunction =
_glTextureImage3DMultisampleCoverageNv
.cast<
NativeFunction<
Void Function(
Uint32 texture,
Uint32 target,
Uint32 coverageSamples,
Uint32 colorSamples,
Int32 internalFormat,
Uint32 width,
Uint32 height,
Uint32 depth,
Int32 fixedSampleLocations,
)
>
>()
.asFunction<
void Function(
int texture,
int target,
int coverageSamples,
int colorSamples,
int internalFormat,
int width,
int height,
int depth,
int fixedSampleLocations,
)
>();
return glTextureImage3DMultisampleCoverageNvAsFunction(
texture,
target,
coverageSamples,
colorSamples,
internalFormat,
width,
height,
depth,
fixedSampleLocations,
);
}