glMultiModeDrawArraysIbm function opengl_glext
void
glMultiModeDrawArraysIbm()
GLAPI void APIENTRY glMultiModeDrawArraysIBM (const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride)
Implementation
void glMultiModeDrawArraysIbm(
Pointer<Uint32> mode,
Pointer<Int32> first,
Pointer<Uint32> count,
int primcount,
int modestride,
) {
final glMultiModeDrawArraysIbmAsFunction = _glMultiModeDrawArraysIbm
.cast<
NativeFunction<
Void Function(
Pointer<Uint32> mode,
Pointer<Int32> first,
Pointer<Uint32> count,
Uint32 primcount,
Int32 modestride,
)
>
>()
.asFunction<
void Function(
Pointer<Uint32> mode,
Pointer<Int32> first,
Pointer<Uint32> count,
int primcount,
int modestride,
)
>();
return glMultiModeDrawArraysIbmAsFunction(
mode,
first,
count,
primcount,
modestride,
);
}