glMultiModeDrawArraysIbm function opengl_glext

void glMultiModeDrawArraysIbm(
  1. Pointer<Uint32> mode,
  2. Pointer<Int32> first,
  3. Pointer<Uint32> count,
  4. int primcount,
  5. int modestride,
)
GLAPI void APIENTRY glMultiModeDrawArraysIBM (const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride)

Implementation

void glMultiModeDrawArraysIbm(
  Pointer<Uint32> mode,
  Pointer<Int32> first,
  Pointer<Uint32> count,
  int primcount,
  int modestride,
) {
  final glMultiModeDrawArraysIbmAsFunction = _glMultiModeDrawArraysIbm
      .cast<
        NativeFunction<
          Void Function(
            Pointer<Uint32> mode,
            Pointer<Int32> first,
            Pointer<Uint32> count,
            Uint32 primcount,
            Int32 modestride,
          )
        >
      >()
      .asFunction<
        void Function(
          Pointer<Uint32> mode,
          Pointer<Int32> first,
          Pointer<Uint32> count,
          int primcount,
          int modestride,
        )
      >();
  return glMultiModeDrawArraysIbmAsFunction(
    mode,
    first,
    count,
    primcount,
    modestride,
  );
}