GLAPI void *APIENTRY glMapNamedBufferRange (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access)
Implementation
Pointer<NativeType> glMapNamedBufferRange(
int buffer,
Pointer<NativeType> offset,
Pointer<Uint32> length,
int access,
) {
final glMapNamedBufferRangeAsFunction = _glMapNamedBufferRange
.cast<
NativeFunction<
Pointer<NativeType> Function(
Uint32 buffer,
Pointer<NativeType> offset,
Pointer<Uint32> length,
Uint32 access,
)
>
>()
.asFunction<
Pointer<NativeType> Function(
int buffer,
Pointer<NativeType> offset,
Pointer<Uint32> length,
int access,
)
>();
return glMapNamedBufferRangeAsFunction(buffer, offset, length, access);
}