void
glFramebufferTextureLayerArb(
- int target,
- int attachment,
- int texture,
- int level,
- int layer,
)
GLAPI void APIENTRY glFramebufferTextureLayerARB (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
Implementation
void glFramebufferTextureLayerArb(
int target,
int attachment,
int texture,
int level,
int layer,
) {
final glFramebufferTextureLayerArbAsFunction = _glFramebufferTextureLayerArb
.cast<
NativeFunction<
Void Function(
Uint32 target,
Uint32 attachment,
Uint32 texture,
Int32 level,
Int32 layer,
)
>
>()
.asFunction<
void Function(
int target,
int attachment,
int texture,
int level,
int layer,
)
>();
return glFramebufferTextureLayerArbAsFunction(
target,
attachment,
texture,
level,
layer,
);
}