glGenFencesApple function opengl_glext

void glGenFencesApple(
  1. int n,
  2. Pointer<Uint32> fences
)
GLAPI void APIENTRY glGenFencesAPPLE (GLsizei n, GLuint *fences)

Implementation

void glGenFencesApple(int n, Pointer<Uint32> fences) {
  final glGenFencesAppleAsFunction = _glGenFencesApple
      .cast<NativeFunction<Void Function(Uint32 n, Pointer<Uint32> fences)>>()
      .asFunction<void Function(int n, Pointer<Uint32> fences)>();
  return glGenFencesAppleAsFunction(n, fences);
}