glGetActiveUniformBlockName function opengl_glext

void glGetActiveUniformBlockName(
  1. int program,
  2. int uniformBlockIndex,
  3. int bufSize,
  4. Pointer<Uint32> length,
  5. Pointer<Int8> uniformBlockName,
)
GLAPI void APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)

Implementation

void glGetActiveUniformBlockName(
  int program,
  int uniformBlockIndex,
  int bufSize,
  Pointer<Uint32> length,
  Pointer<Int8> uniformBlockName,
) {
  final glGetActiveUniformBlockNameAsFunction = _glGetActiveUniformBlockName
      .cast<
        NativeFunction<
          Void Function(
            Uint32 program,
            Uint32 uniformBlockIndex,
            Uint32 bufSize,
            Pointer<Uint32> length,
            Pointer<Int8> uniformBlockName,
          )
        >
      >()
      .asFunction<
        void Function(
          int program,
          int uniformBlockIndex,
          int bufSize,
          Pointer<Uint32> length,
          Pointer<Int8> uniformBlockName,
        )
      >();
  return glGetActiveUniformBlockNameAsFunction(
    program,
    uniformBlockIndex,
    bufSize,
    length,
    uniformBlockName,
  );
}