glGetActiveUniformBlockName function opengl_glext
void
glGetActiveUniformBlockName()
GLAPI void APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)
Implementation
void glGetActiveUniformBlockName(
int program,
int uniformBlockIndex,
int bufSize,
Pointer<Uint32> length,
Pointer<Int8> uniformBlockName,
) {
final glGetActiveUniformBlockNameAsFunction = _glGetActiveUniformBlockName
.cast<
NativeFunction<
Void Function(
Uint32 program,
Uint32 uniformBlockIndex,
Uint32 bufSize,
Pointer<Uint32> length,
Pointer<Int8> uniformBlockName,
)
>
>()
.asFunction<
void Function(
int program,
int uniformBlockIndex,
int bufSize,
Pointer<Uint32> length,
Pointer<Int8> uniformBlockName,
)
>();
return glGetActiveUniformBlockNameAsFunction(
program,
uniformBlockIndex,
bufSize,
length,
uniformBlockName,
);
}