glDrawElementsInstancedBaseVertexBaseInstance function opengl_glext

void glDrawElementsInstancedBaseVertexBaseInstance(
  1. int mode,
  2. int count,
  3. int type,
  4. Pointer<NativeType> indices,
  5. int instancecount,
  6. int basevertex,
  7. int baseinstance,
)
GLAPI void APIENTRY glDrawElementsInstancedBaseVertexBaseInstance (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance)

Implementation

void glDrawElementsInstancedBaseVertexBaseInstance(
  int mode,
  int count,
  int type,
  Pointer<NativeType> indices,
  int instancecount,
  int basevertex,
  int baseinstance,
) {
  final glDrawElementsInstancedBaseVertexBaseInstanceAsFunction =
      _glDrawElementsInstancedBaseVertexBaseInstance
          .cast<
            NativeFunction<
              Void Function(
                Uint32 mode,
                Uint32 count,
                Uint32 type,
                Pointer<NativeType> indices,
                Uint32 instancecount,
                Int32 basevertex,
                Uint32 baseinstance,
              )
            >
          >()
          .asFunction<
            void Function(
              int mode,
              int count,
              int type,
              Pointer<NativeType> indices,
              int instancecount,
              int basevertex,
              int baseinstance,
            )
          >();
  return glDrawElementsInstancedBaseVertexBaseInstanceAsFunction(
    mode,
    count,
    type,
    indices,
    instancecount,
    basevertex,
    baseinstance,
  );
}