glDrawElementsInstancedBaseVertexBaseInstance function opengl_glext
void
glDrawElementsInstancedBaseVertexBaseInstance()
GLAPI void APIENTRY glDrawElementsInstancedBaseVertexBaseInstance (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance)
Implementation
void glDrawElementsInstancedBaseVertexBaseInstance(
int mode,
int count,
int type,
Pointer<NativeType> indices,
int instancecount,
int basevertex,
int baseinstance,
) {
final glDrawElementsInstancedBaseVertexBaseInstanceAsFunction =
_glDrawElementsInstancedBaseVertexBaseInstance
.cast<
NativeFunction<
Void Function(
Uint32 mode,
Uint32 count,
Uint32 type,
Pointer<NativeType> indices,
Uint32 instancecount,
Int32 basevertex,
Uint32 baseinstance,
)
>
>()
.asFunction<
void Function(
int mode,
int count,
int type,
Pointer<NativeType> indices,
int instancecount,
int basevertex,
int baseinstance,
)
>();
return glDrawElementsInstancedBaseVertexBaseInstanceAsFunction(
mode,
count,
type,
indices,
instancecount,
basevertex,
baseinstance,
);
}