glInvalidateNamedFramebufferData function opengl_glext

void glInvalidateNamedFramebufferData(
  1. int framebuffer,
  2. int numAttachments,
  3. Pointer<Uint32> attachments
)
GLAPI void APIENTRY glInvalidateNamedFramebufferData (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments)

Implementation

void glInvalidateNamedFramebufferData(
  int framebuffer,
  int numAttachments,
  Pointer<Uint32> attachments,
) {
  final glInvalidateNamedFramebufferDataAsFunction =
      _glInvalidateNamedFramebufferData
          .cast<
            NativeFunction<
              Void Function(
                Uint32 framebuffer,
                Uint32 numAttachments,
                Pointer<Uint32> attachments,
              )
            >
          >()
          .asFunction<
            void Function(
              int framebuffer,
              int numAttachments,
              Pointer<Uint32> attachments,
            )
          >();
  return glInvalidateNamedFramebufferDataAsFunction(
    framebuffer,
    numAttachments,
    attachments,
  );
}