glInvalidateNamedFramebufferData function opengl_glext
void
glInvalidateNamedFramebufferData()
GLAPI void APIENTRY glInvalidateNamedFramebufferData (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments)
Implementation
void glInvalidateNamedFramebufferData(
int framebuffer,
int numAttachments,
Pointer<Uint32> attachments,
) {
final glInvalidateNamedFramebufferDataAsFunction =
_glInvalidateNamedFramebufferData
.cast<
NativeFunction<
Void Function(
Uint32 framebuffer,
Uint32 numAttachments,
Pointer<Uint32> attachments,
)
>
>()
.asFunction<
void Function(
int framebuffer,
int numAttachments,
Pointer<Uint32> attachments,
)
>();
return glInvalidateNamedFramebufferDataAsFunction(
framebuffer,
numAttachments,
attachments,
);
}