void
glTextureBuffer(
- int texture,
- int internalformat,
- int buffer
)
GLAPI void APIENTRY glTextureBuffer (GLuint texture, GLenum internalformat, GLuint buffer)
Implementation
void glTextureBuffer(int texture, int internalformat, int buffer) {
final glTextureBufferAsFunction = _glTextureBuffer
.cast<
NativeFunction<
Void Function(Uint32 texture, Uint32 internalformat, Uint32 buffer)
>
>()
.asFunction<void Function(int texture, int internalformat, int buffer)>();
return glTextureBufferAsFunction(texture, internalformat, buffer);
}