glTextureBuffer function opengl_glext

void glTextureBuffer(
  1. int texture,
  2. int internalformat,
  3. int buffer
)
GLAPI void APIENTRY glTextureBuffer (GLuint texture, GLenum internalformat, GLuint buffer)

Implementation

void glTextureBuffer(int texture, int internalformat, int buffer) {
  final glTextureBufferAsFunction = _glTextureBuffer
      .cast<
        NativeFunction<
          Void Function(Uint32 texture, Uint32 internalformat, Uint32 buffer)
        >
      >()
      .asFunction<void Function(int texture, int internalformat, int buffer)>();
  return glTextureBufferAsFunction(texture, internalformat, buffer);
}