glTexBufferRange function opengl_glext
void
glTexBufferRange()
GLAPI void APIENTRY glTexBufferRange (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size)
Implementation
void glTexBufferRange(
int target,
int internalformat,
int buffer,
Pointer<NativeType> offset,
Pointer<Uint32> size,
) {
final glTexBufferRangeAsFunction = _glTexBufferRange
.cast<
NativeFunction<
Void Function(
Uint32 target,
Uint32 internalformat,
Uint32 buffer,
Pointer<NativeType> offset,
Pointer<Uint32> size,
)
>
>()
.asFunction<
void Function(
int target,
int internalformat,
int buffer,
Pointer<NativeType> offset,
Pointer<Uint32> size,
)
>();
return glTexBufferRangeAsFunction(
target,
internalformat,
buffer,
offset,
size,
);
}