glUniform4uiExt function opengl_glext

void glUniform4uiExt(
  1. int location,
  2. int v0,
  3. int v1,
  4. int v2,
  5. int v3,
)
GLAPI void APIENTRY glUniform4uiEXT (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)

Implementation

void glUniform4uiExt(int location, int v0, int v1, int v2, int v3) {
  final glUniform4uiExtAsFunction = _glUniform4uiExt
      .cast<
        NativeFunction<
          Void Function(
            Int32 location,
            Uint32 v0,
            Uint32 v1,
            Uint32 v2,
            Uint32 v3,
          )
        >
      >()
      .asFunction<
        void Function(int location, int v0, int v1, int v2, int v3)
      >();
  return glUniform4uiExtAsFunction(location, v0, v1, v2, v3);
}