glTextureStorageMem2Dext function opengl_glext

void glTextureStorageMem2Dext(
  1. int texture,
  2. int levels,
  3. int internalFormat,
  4. int width,
  5. int height,
  6. int memory,
  7. int offset,
)
GLAPI void APIENTRY glTextureStorageMem2DEXT (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset)

Implementation

void glTextureStorageMem2Dext(
  int texture,
  int levels,
  int internalFormat,
  int width,
  int height,
  int memory,
  int offset,
) {
  final glTextureStorageMem2DextAsFunction = _glTextureStorageMem2Dext
      .cast<
        NativeFunction<
          Void Function(
            Uint32 texture,
            Uint32 levels,
            Uint32 internalFormat,
            Uint32 width,
            Uint32 height,
            Uint32 memory,
            Uint64 offset,
          )
        >
      >()
      .asFunction<
        void Function(
          int texture,
          int levels,
          int internalFormat,
          int width,
          int height,
          int memory,
          int offset,
        )
      >();
  return glTextureStorageMem2DextAsFunction(
    texture,
    levels,
    internalFormat,
    width,
    height,
    memory,
    offset,
  );
}