glUniform4ui64Arb function opengl_glext

void glUniform4ui64Arb(
  1. int location,
  2. int x,
  3. int y,
  4. int z,
  5. int w,
)
GLAPI void APIENTRY glUniform4ui64ARB (GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w)

Implementation

void glUniform4ui64Arb(int location, int x, int y, int z, int w) {
  final glUniform4ui64ArbAsFunction = _glUniform4ui64Arb
      .cast<
        NativeFunction<
          Void Function(Int32 location, Uint64 x, Uint64 y, Uint64 z, Uint64 w)
        >
      >()
      .asFunction<void Function(int location, int x, int y, int z, int w)>();
  return glUniform4ui64ArbAsFunction(location, x, y, z, w);
}