glBindBuffersBase function opengl_glext

void glBindBuffersBase(
  1. int target,
  2. int first,
  3. int count,
  4. Pointer<Uint32> buffers,
)
GLAPI void APIENTRY glBindBuffersBase (GLenum target, GLuint first, GLsizei count, const GLuint *buffers)

Implementation

void glBindBuffersBase(
  int target,
  int first,
  int count,
  Pointer<Uint32> buffers,
) {
  final glBindBuffersBaseAsFunction = _glBindBuffersBase
      .cast<
        NativeFunction<
          Void Function(
            Uint32 target,
            Uint32 first,
            Uint32 count,
            Pointer<Uint32> buffers,
          )
        >
      >()
      .asFunction<
        void Function(int target, int first, int count, Pointer<Uint32> buffers)
      >();
  return glBindBuffersBaseAsFunction(target, first, count, buffers);
}