GLAPI void APIENTRY glBindBuffersBase (GLenum target, GLuint first, GLsizei count, const GLuint *buffers)
Implementation
void glBindBuffersBase(
int target,
int first,
int count,
Pointer<Uint32> buffers,
) {
final glBindBuffersBaseAsFunction = _glBindBuffersBase
.cast<
NativeFunction<
Void Function(
Uint32 target,
Uint32 first,
Uint32 count,
Pointer<Uint32> buffers,
)
>
>()
.asFunction<
void Function(int target, int first, int count, Pointer<Uint32> buffers)
>();
return glBindBuffersBaseAsFunction(target, first, count, buffers);
}