glMultiDrawElementsBaseVertex function opengl_glext
void
glMultiDrawElementsBaseVertex()
GLAPI void APIENTRY glMultiDrawElementsBaseVertex (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex)
Implementation
void glMultiDrawElementsBaseVertex(
int mode,
Pointer<Uint32> count,
int type,
Pointer<Pointer<NativeType>> indices,
int drawcount,
Pointer<Int32> basevertex,
) {
final glMultiDrawElementsBaseVertexAsFunction = _glMultiDrawElementsBaseVertex
.cast<
NativeFunction<
Void Function(
Uint32 mode,
Pointer<Uint32> count,
Uint32 type,
Pointer<Pointer<NativeType>> indices,
Uint32 drawcount,
Pointer<Int32> basevertex,
)
>
>()
.asFunction<
void Function(
int mode,
Pointer<Uint32> count,
int type,
Pointer<Pointer<NativeType>> indices,
int drawcount,
Pointer<Int32> basevertex,
)
>();
return glMultiDrawElementsBaseVertexAsFunction(
mode,
count,
type,
indices,
drawcount,
basevertex,
);
}