glMultiDrawElementsBaseVertex function opengl_glext

void glMultiDrawElementsBaseVertex(
  1. int mode,
  2. Pointer<Uint32> count,
  3. int type,
  4. Pointer<Pointer<NativeType>> indices,
  5. int drawcount,
  6. Pointer<Int32> basevertex,
)
GLAPI void APIENTRY glMultiDrawElementsBaseVertex (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex)

Implementation

void glMultiDrawElementsBaseVertex(
  int mode,
  Pointer<Uint32> count,
  int type,
  Pointer<Pointer<NativeType>> indices,
  int drawcount,
  Pointer<Int32> basevertex,
) {
  final glMultiDrawElementsBaseVertexAsFunction = _glMultiDrawElementsBaseVertex
      .cast<
        NativeFunction<
          Void Function(
            Uint32 mode,
            Pointer<Uint32> count,
            Uint32 type,
            Pointer<Pointer<NativeType>> indices,
            Uint32 drawcount,
            Pointer<Int32> basevertex,
          )
        >
      >()
      .asFunction<
        void Function(
          int mode,
          Pointer<Uint32> count,
          int type,
          Pointer<Pointer<NativeType>> indices,
          int drawcount,
          Pointer<Int32> basevertex,
        )
      >();
  return glMultiDrawElementsBaseVertexAsFunction(
    mode,
    count,
    type,
    indices,
    drawcount,
    basevertex,
  );
}