glProgramUniform1d function opengl_glext

void glProgramUniform1d(
  1. int program,
  2. int location,
  3. double v0
)
GLAPI void APIENTRY glProgramUniform1d (GLuint program, GLint location, GLdouble v0)

Implementation

void glProgramUniform1d(int program, int location, double v0) {
  final glProgramUniform1dAsFunction = _glProgramUniform1d
      .cast<
        NativeFunction<Void Function(Uint32 program, Int32 location, Double v0)>
      >()
      .asFunction<void Function(int program, int location, double v0)>();
  return glProgramUniform1dAsFunction(program, location, v0);
}