glTextureStorageMem3Dext function opengl_glext

void glTextureStorageMem3Dext(
  1. int texture,
  2. int levels,
  3. int internalFormat,
  4. int width,
  5. int height,
  6. int depth,
  7. int memory,
  8. int offset,
)
GLAPI void APIENTRY glTextureStorageMem3DEXT (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset)

Implementation

void glTextureStorageMem3Dext(
  int texture,
  int levels,
  int internalFormat,
  int width,
  int height,
  int depth,
  int memory,
  int offset,
) {
  final glTextureStorageMem3DextAsFunction = _glTextureStorageMem3Dext
      .cast<
        NativeFunction<
          Void Function(
            Uint32 texture,
            Uint32 levels,
            Uint32 internalFormat,
            Uint32 width,
            Uint32 height,
            Uint32 depth,
            Uint32 memory,
            Uint64 offset,
          )
        >
      >()
      .asFunction<
        void Function(
          int texture,
          int levels,
          int internalFormat,
          int width,
          int height,
          int depth,
          int memory,
          int offset,
        )
      >();
  return glTextureStorageMem3DextAsFunction(
    texture,
    levels,
    internalFormat,
    width,
    height,
    depth,
    memory,
    offset,
  );
}