GLAPI void APIENTRY glProgramUniform4dv (GLuint program, GLint location, GLsizei count, const GLdouble *value)
Implementation
void glProgramUniform4dv(
int program,
int location,
int count,
Pointer<Double> value,
) {
final glProgramUniform4dvAsFunction = _glProgramUniform4dv
.cast<
NativeFunction<
Void Function(
Uint32 program,
Int32 location,
Uint32 count,
Pointer<Double> value,
)
>
>()
.asFunction<
void Function(
int program,
int location,
int count,
Pointer<Double> value,
)
>();
return glProgramUniform4dvAsFunction(program, location, count, value);
}