glGetMemoryObjectDetachedResourcesuivNv function opengl_glext

void glGetMemoryObjectDetachedResourcesuivNv(
  1. int memory,
  2. int pname,
  3. int first,
  4. int count,
  5. Pointer<Uint32> params,
)
GLAPI void APIENTRY glGetMemoryObjectDetachedResourcesuivNV (GLuint memory, GLenum pname, GLint first, GLsizei count, GLuint *params)

Implementation

void glGetMemoryObjectDetachedResourcesuivNv(
  int memory,
  int pname,
  int first,
  int count,
  Pointer<Uint32> params,
) {
  final glGetMemoryObjectDetachedResourcesuivNvAsFunction =
      _glGetMemoryObjectDetachedResourcesuivNv
          .cast<
            NativeFunction<
              Void Function(
                Uint32 memory,
                Uint32 pname,
                Int32 first,
                Uint32 count,
                Pointer<Uint32> params,
              )
            >
          >()
          .asFunction<
            void Function(
              int memory,
              int pname,
              int first,
              int count,
              Pointer<Uint32> params,
            )
          >();
  return glGetMemoryObjectDetachedResourcesuivNvAsFunction(
    memory,
    pname,
    first,
    count,
    params,
  );
}