glDrawCommandsStatesNv function opengl_glext
void
glDrawCommandsStatesNv()
GLAPI void APIENTRY glDrawCommandsStatesNV (GLuint buffer, const GLintptr *indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count)
Implementation
void glDrawCommandsStatesNv(
int buffer,
Pointer<Pointer<NativeType>> indirects,
Pointer<Uint32> sizes,
Pointer<Uint32> states,
Pointer<Uint32> fbos,
int count,
) {
final glDrawCommandsStatesNvAsFunction = _glDrawCommandsStatesNv
.cast<
NativeFunction<
Void Function(
Uint32 buffer,
Pointer<Pointer<NativeType>> indirects,
Pointer<Uint32> sizes,
Pointer<Uint32> states,
Pointer<Uint32> fbos,
Uint32 count,
)
>
>()
.asFunction<
void Function(
int buffer,
Pointer<Pointer<NativeType>> indirects,
Pointer<Uint32> sizes,
Pointer<Uint32> states,
Pointer<Uint32> fbos,
int count,
)
>();
return glDrawCommandsStatesNvAsFunction(
buffer,
indirects,
sizes,
states,
fbos,
count,
);
}