glTextureImage2DMultisampleNv function opengl_glext

void glTextureImage2DMultisampleNv(
  1. int texture,
  2. int target,
  3. int samples,
  4. int internalFormat,
  5. int width,
  6. int height,
  7. int fixedSampleLocations,
)
GLAPI void APIENTRY glTextureImage2DMultisampleNV (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations)

Implementation

void glTextureImage2DMultisampleNv(
  int texture,
  int target,
  int samples,
  int internalFormat,
  int width,
  int height,
  int fixedSampleLocations,
) {
  final glTextureImage2DMultisampleNvAsFunction = _glTextureImage2DMultisampleNv
      .cast<
        NativeFunction<
          Void Function(
            Uint32 texture,
            Uint32 target,
            Uint32 samples,
            Int32 internalFormat,
            Uint32 width,
            Uint32 height,
            Int32 fixedSampleLocations,
          )
        >
      >()
      .asFunction<
        void Function(
          int texture,
          int target,
          int samples,
          int internalFormat,
          int width,
          int height,
          int fixedSampleLocations,
        )
      >();
  return glTextureImage2DMultisampleNvAsFunction(
    texture,
    target,
    samples,
    internalFormat,
    width,
    height,
    fixedSampleLocations,
  );
}