glGetDebugMessageLog function opengl_glext

int glGetDebugMessageLog(
  1. int count,
  2. int bufSize,
  3. Pointer<Uint32> sources,
  4. Pointer<Uint32> types,
  5. Pointer<Uint32> ids,
  6. Pointer<Uint32> severities,
  7. Pointer<Uint32> lengths,
  8. Pointer<Int8> messageLog,
)
GLAPI GLuint APIENTRY glGetDebugMessageLog (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog)

Implementation

int glGetDebugMessageLog(
  int count,
  int bufSize,
  Pointer<Uint32> sources,
  Pointer<Uint32> types,
  Pointer<Uint32> ids,
  Pointer<Uint32> severities,
  Pointer<Uint32> lengths,
  Pointer<Int8> messageLog,
) {
  final glGetDebugMessageLogAsFunction = _glGetDebugMessageLog
      .cast<
        NativeFunction<
          Uint32 Function(
            Uint32 count,
            Uint32 bufSize,
            Pointer<Uint32> sources,
            Pointer<Uint32> types,
            Pointer<Uint32> ids,
            Pointer<Uint32> severities,
            Pointer<Uint32> lengths,
            Pointer<Int8> messageLog,
          )
        >
      >()
      .asFunction<
        int Function(
          int count,
          int bufSize,
          Pointer<Uint32> sources,
          Pointer<Uint32> types,
          Pointer<Uint32> ids,
          Pointer<Uint32> severities,
          Pointer<Uint32> lengths,
          Pointer<Int8> messageLog,
        )
      >();
  return glGetDebugMessageLogAsFunction(
    count,
    bufSize,
    sources,
    types,
    ids,
    severities,
    lengths,
    messageLog,
  );
}