glMapVertexAttrib2fApple function opengl_glext
void
glMapVertexAttrib2fApple()
GLAPI void APIENTRY glMapVertexAttrib2fAPPLE (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
Implementation
void glMapVertexAttrib2fApple(
int index,
int size,
double u1,
double u2,
int ustride,
int uorder,
double v1,
double v2,
int vstride,
int vorder,
Pointer<Float> points,
) {
final glMapVertexAttrib2fAppleAsFunction = _glMapVertexAttrib2fApple
.cast<
NativeFunction<
Void Function(
Uint32 index,
Uint32 size,
Float u1,
Float u2,
Int32 ustride,
Int32 uorder,
Float v1,
Float v2,
Int32 vstride,
Int32 vorder,
Pointer<Float> points,
)
>
>()
.asFunction<
void Function(
int index,
int size,
double u1,
double u2,
int ustride,
int uorder,
double v1,
double v2,
int vstride,
int vorder,
Pointer<Float> points,
)
>();
return glMapVertexAttrib2fAppleAsFunction(
index,
size,
u1,
u2,
ustride,
uorder,
v1,
v2,
vstride,
vorder,
points,
);
}