glMapVertexAttrib2fApple function opengl_glext

void glMapVertexAttrib2fApple(
  1. int index,
  2. int size,
  3. double u1,
  4. double u2,
  5. int ustride,
  6. int uorder,
  7. double v1,
  8. double v2,
  9. int vstride,
  10. int vorder,
  11. Pointer<Float> points,
)
GLAPI void APIENTRY glMapVertexAttrib2fAPPLE (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)

Implementation

void glMapVertexAttrib2fApple(
  int index,
  int size,
  double u1,
  double u2,
  int ustride,
  int uorder,
  double v1,
  double v2,
  int vstride,
  int vorder,
  Pointer<Float> points,
) {
  final glMapVertexAttrib2fAppleAsFunction = _glMapVertexAttrib2fApple
      .cast<
        NativeFunction<
          Void Function(
            Uint32 index,
            Uint32 size,
            Float u1,
            Float u2,
            Int32 ustride,
            Int32 uorder,
            Float v1,
            Float v2,
            Int32 vstride,
            Int32 vorder,
            Pointer<Float> points,
          )
        >
      >()
      .asFunction<
        void Function(
          int index,
          int size,
          double u1,
          double u2,
          int ustride,
          int uorder,
          double v1,
          double v2,
          int vstride,
          int vorder,
          Pointer<Float> points,
        )
      >();
  return glMapVertexAttrib2fAppleAsFunction(
    index,
    size,
    u1,
    u2,
    ustride,
    uorder,
    v1,
    v2,
    vstride,
    vorder,
    points,
  );
}