glSpecializeShaderArb function opengl_glext
void
glSpecializeShaderArb()
GLAPI void APIENTRY glSpecializeShaderARB (GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue)
Implementation
void glSpecializeShaderArb(
int shader,
String pEntryPoint,
int numSpecializationConstants,
Pointer<Uint32> pConstantIndex,
Pointer<Uint32> pConstantValue,
) {
final glSpecializeShaderArbAsFunction = _glSpecializeShaderArb
.cast<
NativeFunction<
Void Function(
Uint32 shader,
Pointer<Utf8> pEntryPoint,
Uint32 numSpecializationConstants,
Pointer<Uint32> pConstantIndex,
Pointer<Uint32> pConstantValue,
)
>
>()
.asFunction<
void Function(
int shader,
Pointer<Utf8> pEntryPoint,
int numSpecializationConstants,
Pointer<Uint32> pConstantIndex,
Pointer<Uint32> pConstantValue,
)
>();
final pEntryPointPointer = pEntryPoint.toNativeUtf8();
final result = glSpecializeShaderArbAsFunction(
shader,
pEntryPointPointer,
numSpecializationConstants,
pConstantIndex,
pConstantValue,
);
calloc.free(pEntryPointPointer);
return result;
}