void
glArrayObjectAti(
- int array,
- int size,
- int type,
- int stride,
- int buffer,
- int offset,
)
GLAPI void APIENTRY glArrayObjectATI (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset)
Implementation
void glArrayObjectAti(
int array,
int size,
int type,
int stride,
int buffer,
int offset,
) {
final glArrayObjectAtiAsFunction = _glArrayObjectAti
.cast<
NativeFunction<
Void Function(
Uint32 array,
Int32 size,
Uint32 type,
Uint32 stride,
Uint32 buffer,
Uint32 offset,
)
>
>()
.asFunction<
void Function(
int array,
int size,
int type,
int stride,
int buffer,
int offset,
)
>();
return glArrayObjectAtiAsFunction(array, size, type, stride, buffer, offset);
}