glClearNamedFramebufferuiv function opengl_glext

void glClearNamedFramebufferuiv(
  1. int framebuffer,
  2. int buffer,
  3. int drawbuffer,
  4. Pointer<Uint32> value,
)
GLAPI void APIENTRY glClearNamedFramebufferuiv (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint *value)

Implementation

void glClearNamedFramebufferuiv(
  int framebuffer,
  int buffer,
  int drawbuffer,
  Pointer<Uint32> value,
) {
  final glClearNamedFramebufferuivAsFunction = _glClearNamedFramebufferuiv
      .cast<
        NativeFunction<
          Void Function(
            Uint32 framebuffer,
            Uint32 buffer,
            Int32 drawbuffer,
            Pointer<Uint32> value,
          )
        >
      >()
      .asFunction<
        void Function(
          int framebuffer,
          int buffer,
          int drawbuffer,
          Pointer<Uint32> value,
        )
      >();
  return glClearNamedFramebufferuivAsFunction(
    framebuffer,
    buffer,
    drawbuffer,
    value,
  );
}