glGetActiveSubroutineUniformiv function opengl_glext
void
glGetActiveSubroutineUniformiv()
GLAPI void APIENTRY glGetActiveSubroutineUniformiv (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values)
Implementation
void glGetActiveSubroutineUniformiv(
int program,
int shadertype,
int index,
int pname,
Pointer<Int32> values,
) {
final glGetActiveSubroutineUniformivAsFunction =
_glGetActiveSubroutineUniformiv
.cast<
NativeFunction<
Void Function(
Uint32 program,
Uint32 shadertype,
Uint32 index,
Uint32 pname,
Pointer<Int32> values,
)
>
>()
.asFunction<
void Function(
int program,
int shadertype,
int index,
int pname,
Pointer<Int32> values,
)
>();
return glGetActiveSubroutineUniformivAsFunction(
program,
shadertype,
index,
pname,
values,
);
}