glFramebufferTexture2Dext function opengl_glext
void
glFramebufferTexture2Dext()
GLAPI void APIENTRY glFramebufferTexture2DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
Implementation
void glFramebufferTexture2Dext(
int target,
int attachment,
int textarget,
int texture,
int level,
) {
final glFramebufferTexture2DextAsFunction = _glFramebufferTexture2Dext
.cast<
NativeFunction<
Void Function(
Uint32 target,
Uint32 attachment,
Uint32 textarget,
Uint32 texture,
Int32 level,
)
>
>()
.asFunction<
void Function(
int target,
int attachment,
int textarget,
int texture,
int level,
)
>();
return glFramebufferTexture2DextAsFunction(
target,
attachment,
textarget,
texture,
level,
);
}