glMinSampleShading function opengl_glext

void glMinSampleShading(
  1. double value
)
GLAPI void APIENTRY glMinSampleShading (GLfloat value)

Implementation

void glMinSampleShading(double value) {
  final glMinSampleShadingAsFunction = _glMinSampleShading
      .cast<NativeFunction<Void Function(Float value)>>()
      .asFunction<void Function(double value)>();
  return glMinSampleShadingAsFunction(value);
}