glMapVertexAttrib2dApple function opengl_glext

void glMapVertexAttrib2dApple(
  1. int index,
  2. int size,
  3. double u1,
  4. double u2,
  5. int ustride,
  6. int uorder,
  7. double v1,
  8. double v2,
  9. int vstride,
  10. int vorder,
  11. Pointer<Double> points,
)
GLAPI void APIENTRY glMapVertexAttrib2dAPPLE (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)

Implementation

void glMapVertexAttrib2dApple(
  int index,
  int size,
  double u1,
  double u2,
  int ustride,
  int uorder,
  double v1,
  double v2,
  int vstride,
  int vorder,
  Pointer<Double> points,
) {
  final glMapVertexAttrib2dAppleAsFunction = _glMapVertexAttrib2dApple
      .cast<
        NativeFunction<
          Void Function(
            Uint32 index,
            Uint32 size,
            Double u1,
            Double u2,
            Int32 ustride,
            Int32 uorder,
            Double v1,
            Double v2,
            Int32 vstride,
            Int32 vorder,
            Pointer<Double> points,
          )
        >
      >()
      .asFunction<
        void Function(
          int index,
          int size,
          double u1,
          double u2,
          int ustride,
          int uorder,
          double v1,
          double v2,
          int vstride,
          int vorder,
          Pointer<Double> points,
        )
      >();
  return glMapVertexAttrib2dAppleAsFunction(
    index,
    size,
    u1,
    u2,
    ustride,
    uorder,
    v1,
    v2,
    vstride,
    vorder,
    points,
  );
}