glMapVertexAttrib2dApple function opengl_glext
void
glMapVertexAttrib2dApple()
GLAPI void APIENTRY glMapVertexAttrib2dAPPLE (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
Implementation
void glMapVertexAttrib2dApple(
int index,
int size,
double u1,
double u2,
int ustride,
int uorder,
double v1,
double v2,
int vstride,
int vorder,
Pointer<Double> points,
) {
final glMapVertexAttrib2dAppleAsFunction = _glMapVertexAttrib2dApple
.cast<
NativeFunction<
Void Function(
Uint32 index,
Uint32 size,
Double u1,
Double u2,
Int32 ustride,
Int32 uorder,
Double v1,
Double v2,
Int32 vstride,
Int32 vorder,
Pointer<Double> points,
)
>
>()
.asFunction<
void Function(
int index,
int size,
double u1,
double u2,
int ustride,
int uorder,
double v1,
double v2,
int vstride,
int vorder,
Pointer<Double> points,
)
>();
return glMapVertexAttrib2dAppleAsFunction(
index,
size,
u1,
u2,
ustride,
uorder,
v1,
v2,
vstride,
vorder,
points,
);
}