glVertexAttribI4ui function opengl_glext
GLAPI void APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
Implementation
void glVertexAttribI4ui(int index, int x, int y, int z, int w) {
final glVertexAttribI4uiAsFunction = _glVertexAttribI4ui
.cast<
NativeFunction<
Void Function(Uint32 index, Uint32 x, Uint32 y, Uint32 z, Uint32 w)
>
>()
.asFunction<void Function(int index, int x, int y, int z, int w)>();
return glVertexAttribI4uiAsFunction(index, x, y, z, w);
}