glVertexAttribI4ui function opengl_glext

void glVertexAttribI4ui(
  1. int index,
  2. int x,
  3. int y,
  4. int z,
  5. int w,
)
GLAPI void APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)

Implementation

void glVertexAttribI4ui(int index, int x, int y, int z, int w) {
  final glVertexAttribI4uiAsFunction = _glVertexAttribI4ui
      .cast<
        NativeFunction<
          Void Function(Uint32 index, Uint32 x, Uint32 y, Uint32 z, Uint32 w)
        >
      >()
      .asFunction<void Function(int index, int x, int y, int z, int w)>();
  return glVertexAttribI4uiAsFunction(index, x, y, z, w);
}