glMapVertexAttrib1fApple function opengl_glext

void glMapVertexAttrib1fApple(
  1. int index,
  2. int size,
  3. double u1,
  4. double u2,
  5. int stride,
  6. int order,
  7. Pointer<Float> points,
)
GLAPI void APIENTRY glMapVertexAttrib1fAPPLE (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)

Implementation

void glMapVertexAttrib1fApple(
  int index,
  int size,
  double u1,
  double u2,
  int stride,
  int order,
  Pointer<Float> points,
) {
  final glMapVertexAttrib1fAppleAsFunction = _glMapVertexAttrib1fApple
      .cast<
        NativeFunction<
          Void Function(
            Uint32 index,
            Uint32 size,
            Float u1,
            Float u2,
            Int32 stride,
            Int32 order,
            Pointer<Float> points,
          )
        >
      >()
      .asFunction<
        void Function(
          int index,
          int size,
          double u1,
          double u2,
          int stride,
          int order,
          Pointer<Float> points,
        )
      >();
  return glMapVertexAttrib1fAppleAsFunction(
    index,
    size,
    u1,
    u2,
    stride,
    order,
    points,
  );
}